{
  "schema_version": 1,
  "component": "14-entry SaveIO startup diagnostic",
  "game_code_sha256": "2797747f4e69977388ff27cf9d04341b2b55a631a9c739f30351b7101a9a730d",
  "default_dll_sha256": "2797747f4e69977388ff27cf9d04341b2b55a631a9c739f30351b7101a9a730d",
  "runtime_sha256": "dfe9256e44081bdeefa30c6b87e18442c0eade390cc919ff1d401be7c96c7f94",
  "smoke_run": "native-20261013-171600",
  "smoke_elapsed_seconds": 31.47,
  "smoke_exit_code": 0,
  "smoke_observation": "Initial loading indicator only; no character creation/gameplay proof.",
  "diagnostic_run": "native-20261013-172040",
  "diagnostic_elapsed_seconds": 1224.28,
  "diagnostic_exit_code": -1,
  "diagnostic_termination": "Operator stopped after profiling; forced termination is not a natural completion or spontaneous crash.",
  "diagnostic_observation": "Private frames remained at the initial loading indicator; no current-revision gameplay verified.",
  "profiling": {
    "thread_samples": 6,
    "samples_with_memory_provider_stack_address_candidate": 6,
    "method": "Brief thread suspension, native PC and raw stack address candidates, followed by resume.",
    "interpretation": "Repeated memory-range verification is a performance investigation target.",
    "limitations": "Raw stack candidates are not an unwound stack. Six samples do not establish CPU-time share, sole cause, or deadlock."
  },
  "save_files_at_stop_check": 0,
  "accepted_write_requests_at_stop_check": 0,
  "current_revision_gameplay_validated": false,
  "current_revision_persistence_validated": false,
  "startup_performance_validation_pending": true,
  "source_provenance": {
    "smoke": "0ee311d9b7a2bdfe4c0ea53f374e13b6cfe38245257ba5a029f4666641e647ff",
    "diagnostic": "4037b40cdcf6f14161cc34e694c25a183267898cdf5a8e15ba0a70e5b88ce08b",
    "profile": "51d77732add84a0b643704f33b9d5049491946a7518a7af55b2854cd46e1d7bb",
    "save_inventory": "f594dbf05ef039e342efa646512889a299e41494764fe6276603fa20152ac7cd"
  },
  "publication_content": "Aggregate observations, counts and hashes only; no game assets, raw dumps, instruction bytes or credentials."
}
